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home / news releases / SCPL - Sciplay Corporation (SCPL) Q3 2022 Earnings Call Transcript


SCPL - Sciplay Corporation (SCPL) Q3 2022 Earnings Call Transcript

Sciplay Corporation (SCPL)

Q3 2022 Earnings Conference Call

November 10, 2022, 09:00 ET

Company Participants

Robert Weiner - VP, Investor Relations

Joshua Wilson - CEO & Director

Daniel O’Quinn - Interim CFO, Secretary & Principal Accounting Officer

Conference Call Participants

Matthew Thornton - Truist Securities

Aaron Lee - Macquarie Research

Matthew Cost - Morgan Stanley

Eric Sheridan - Goldman Sachs

Franco Granda - D.A. Davidson & Co.

Ryan Sigdahl - Craig-Hallum

Presentation

Operator

Good day, and welcome to the SciPlay Third quarter 2022 Earnings Conference Call. [Operator Instructions].

I would now like to turn the conference over to Robert Weiner, Vice President, Investor Relations. Please go ahead.

Robert Weiner

Thank you, operator, and good morning, everyone. During today's call, we will discuss our third quarter 2022 financial results and operating performance, which will be followed by a question-and-answer period. With me today is Joshua Wilson, CEO of SciPlay; and our Interim CFO and VP of Finance, Daniel O’Quinn.

Our call today will contain remarks that include forward-looking statements under the Private Securities Litigation Reform Act of 1995. These statements involve certain risks and uncertainties that could cause actual results to differ materially from those discussed during the call.

For more information regarding these risks and uncertainties, please refer to our earnings release issued yesterday and our filings with the SEC. We will discuss certain non-GAAP financial measures, including key performance indicators, which are based on in-app purchases only.

A description of each non-GAAP measure and a reconciliation of each non-GAAP measure to the most directly comparable GAAP measure can be found in our earnings release as well as in the Investors section on our website. As a reminder, this conference call is being recorded. A replay of this webcast will be archived in the Investors section of our website at sciplay.com.

Now I'm pleased to turn the call over to Josh.

Joshua Wilson

Good morning, everyone, and thank you for joining us. Today, I am very excited to provide you with details about SciPlay's progress towards becoming a leading mobile games developer and publisher in the industry. Based on our third quarter earnings, I am confident you will agree with SciPlay's growing success.

SciPlay is clearly outpacing the industry. The preliminary Eilers & Krekcik Social Casino Game tracker issued on October 27 indicates a 1.7% industry year-over-year decline versus SciPlay 13% revenue growth in social casino, representing exceptional overperformance.

Given our strong momentum, we are maintaining our financial targets for full year revenue guidance of approximately 10% and anticipate we will achieve our AEBITDA margin in the range of approximately 28% to 29% for the full year. At the beginning of this year, we discussed our vision and our focus. SciPlay puts our player first customizing the individual variant. This focus is the catalyst for our success and durable growth.

In the third quarter, we executed and outperformed, delivering strong revenue growth of 17% year-over-year and an all-time revenue record, maintained strong AEBITDA margins, performance aligned with our goal, and we continue to invest in our core capabilities, which delivered our highest returns and helped us fuel this performance.

Our global team of almost 800 SciPlayers are driving the strong performance. I thank each one of them for their continued commitment, passion and expertise that has led us to achieve multiple records and further propel us to reach our goal. SciPlay hit an all-time quarterly revenue record of $170.8 million. This is higher than the pandemic-related peak. We delivered a record number of payer conversion and paying users, leading us to a record ARPDAU of $0.80, up 16% year-over-year.

Achieved net income of $33.7 million and earnings per share attributable to SciPlay of $0.20. AEBITDA came in at $42.8 million or 25.1% margin. And we repurchased $28 million of our SciPlay stock through November 4, amounting to nearly half of our share repurchase program since it was authorized in May.

Now let's dive deeper into Q3. Overall, SciPlay outpaced the social casino market. Jackpot Party had a very strong double-digit year-over-year growth. This was the best quarterly performance in the 10-year history of the game. Quick Hit Slots had an exceptional double-digit year-over-year growth and posted its best quarter ever. This quarter marks quickest third consecutive quarterly revenue record.

MONOPOLY Slots also posted strong growth year-over-year. These evergreen social casino franchises are at the core of SciPlay's portfolio and demonstrate market longevity, driving consistent growth and increased profitability for the company. During Q3, we continued to enhance monetization and achieved quarterly records across several of our key metrics: record ARPDAU of $0.80, record payer conversion of 9.7%, record average monthly paying user of $600,000, record 10 consecutive quarters of average monthly revenue per paying user above $90.

This performance is a direct result of our player-to-payer focus and our highly effective live ops strategy. SciPlay's durable growth is a direct result of our strategic investments, long-term strategy and strong execution of our operating plan. During the third quarter, we made key investments that provide us with multiple levers to drive sustained growth and long-term margins. We are investing in the transformation of processes and capabilities through the SciPlay engine.

This robust tech standardizes our analytics and segmentation across our portfolio. Utilizing the SciPlay engine, we have been able to deliver better content than ever before, further enhancing gaming experiences, deepening players' engagement and capitalizing on strong live ops to boost overall monetization and profitability. We have continued to invest in direct-to-consumer AKA, our DTC platform which is on track for a Q4 soft launch. User base growth is expected beginning in 2023.

In combination with the SciPlay engine, our DTC platform unlocks the potential to drive long-term margin expansion and accelerate scalability. These 2 strategic investments provide us with a more direct and individualized relationship with our customers and long-term margin growth. SciPlay continues to invest in our games portfolio. we conducted premarket research on Spell Spinner, Fantasy Quest, which generated favorable indicators.

We are on target to start testing in the fourth quarter. In Q3, we relaunched Solitaire Pets Adventure and are evaluating its long-term retention and potential for its scalability. Since acquiring Alictus, we have launched several games Master Doctor 3D achieved commercial success of 27.5 million downloads to date and the recent launch of Fade Master 3D Barbershop has seen more than 3.5 million downloads in its first month of scaling.

SciPlay has also invested in its ad monetization this year through the acquisition of Alictus, gaining crucial ad monetization capabilities, giving us a 2-year jump start versus building our own. We are seeing great results from our traditional direct marketing channel. As evidenced in the Eilers report, our direct user acquisition strategies are performing very well in the tough environment. These campaigns have been the long-term drivers of our business and we are outperforming many competitors in the market and gaining share.

We are tapping into new channels to apply our user acquisition strategies and experiencing increased overall awareness of our games and brands. One of the ways we are executing these strategies is with our marketing innovation campaign. This is important as we position our DTC platform and prepare for its launch. Our Q3 marketing innovation campaigns include primetime TV appearances and a sports sponsorship deal. Jackpot Party Casino ads featuring Sofia Vergara were broadcast once a week during the 12 episodes of America's Best Talent 17th season, viewed by an average of 6.3 million people per episode.

Goldfish Casino imagery was wrapped around the feature NASCAR race for 8 races this season with an average viewership of $2.8 million for rate. We are seeing initial indicators for the improved UA installed and lower expense versus the rest of the industry, resulting in higher ROI potential. While it's too early to make conclusion about the indirect UA, these innovation campaigns were designed to raise overall brand and game awareness. The campaign's impact on financial performance is expected to be realized in the future period as higher LTVs compound.

With this strong performance in our highly cash-generative business, we've created significant excess capital, which we are returning to our shareholders. We believe our stock is an exceptional value. In just under 5 months, we have repurchased nearly half of our current $60 million authorization, and we anticipate repurchase activity to continue. This is where we are today. The future looks bright, and I am excited to discuss where SciPlay is heading. Our strategies and investments have positioned SciPlay to take competitive lead in the current business environment and emerge in a stronger future economic setting.

We believe we have an unprecedented combination of opportunities and capabilities to grow and scale our business. First, our social casino portfolio is outperforming the market. Over all of our steady growing evergreen franchises have been consistent, long-term performers. We have significant opportunity to grow ARPDAU and close the gap with our competition; second, our upcoming DTC platform is expected to expand our reach and potential to drive long-term margin expansion; third, we continue to develop and publish a solid pipeline of games and expect to launch 1 to 2 day games a year.

And finally, we have a strong balance sheet and are highly cash generative and well positioned with significant liquidity. SciPlay's 25-year history is characterized by its tire-centric focus, recognizable content, highly productive teams, leadership stability and a great company culture. As we finish out 2022, we remain confident in our consistent performance of our game and our commitment, dedication and experience of our team.

Our strategic investments, including in the SciPlay engine and our upcoming direct-to-consumer platform, will enhance our ability to drive growth and long-term margin expansion as we continue to scale ARPDAU and gained competitive advantages in the current business environment.

Thank you for your time. I will now turn it over to Daniel to discuss the financials.

Daniel O’Quinn

Thank you, Josh. Good morning, everyone, and thank you for joining us today. SciPlay delivered a strong performance in the third quarter with our social casino games continuing to grow and outperform the market for the second consecutive quarter. Now I will discuss the details. Revenue of $171 million was up 17% compared to the prior year period and 7% sequentially over the second quarter.

Growth was primarily driven by the continued strength of our social casino games and contribution from Alictus. Net income for the quarter was $34 million, and our net income margin was 20%. EBITDA was $43 million, including $9 million in additional marketing innovation expense in the third quarter of 2022.

We achieved an AEBITDA margin of 25% and the marketing innovation expense impacted margin by approximately 500 basis points. This expense will not occur in the fourth quarter, and we remain on track to achieve our AEBITDA margin target for the full year. We remain focused and confident in our ability to achieve our financial targets of approximately 10% revenue growth and 28% to 29% AEBITDA margin range for the full year 2022.

Now I'll turn to our key performance metrics in the third quarter. ARPDAU achieved a new record of $0.80 versus $0.69, an increase of 16% compared to the prior year period, with the Dow base of $2.2 million compared to $2.3 million in the prior year. Average MPU increased 11% year-over-year while average monthly revenue per paying user increased nearly $2 year-over-year to $95.

This marks 10 consecutive quarters above $90, illustrating the traction we're seeing with the payers through our focus on retention. This resulted in record payer conversion rate of 9.7%, 120 basis points above our payer conversion rate of 8.5% in the prior year. Year-to-date, SciPlay has generated $95 million in operating cash flows. Cash flow in the third quarter was impacted by a $25 million legal settlement payment and working capital changes, primarily due to the timing of platform collections.

At the end of the third quarter, we had $299 million in cash on hand and no debt. Since the inception of our $60 million stock repurchase program beginning in May, we've repurchased approximately $28 million or 2.2 million shares of SciPlay stock for an average price of approximately $13 per share, reflecting activity through November 4. Earlier, Josh touched on our operating discipline, which we stringently applied to investing in our business while also executing to achieve our targets. We have made significant investments in the challenging macro environment.

We remain focused on executing our strategy and driving long-term shareholder value in 2023 and beyond. In conclusion, it is a very exciting 1 to be a part of SciPlay. We have an energized execution-focused team with significant growth opportunities. Our vision remains to be the industry's leading mobile game developer and publisher. And with that, I'll turn it over to Josh for closing comments.

Joshua Wilson

Operator, if you could open up the line for Q&A, that would be great.

Question-and-Answer Session

Operator

[Operator Instructions]. The first question comes from Matt Thornton with SunTrust.

Matthew Thornton

It's Matt Thornton, Truist. Josh, I was hoping maybe you could tease apart how Alictus is performing in the quarter versus legacy web. I think that bucket was collectively a little bit better than we were thinking. And as we look forward, I guess, maybe some incremental color. I think on the web side of things, I would think the way to think about that is the launch of DTC will drive margin and profitability in that bucket of revenue.

But I'm definitely looking for some more color maybe on how you're thinking about Alictus a couple of quarters into the acquisition. Should we continue to expect that to grow into next year? Or I guess just your latest thoughts on how to think about Alictus in '23 and beyond.

Joshua Wilson

Yes. Thank you for the question, Matt. It's great to talk to you. For Alictus, we are making great progress. I like as we talked about last quarter, with the challenges of IDSA, we needed to shift our strategy to really becoming an Android-first company when we launched our game. We spent a significant amount of time in Q3, working on building out this technology, making sure that it runs on the Google platform, free of ANR, free of crash rates.

And we've seen really good progress with the release of the newest game, Barbershop 3D, which has -- Fade Master, which has really hit the ground running, even spent a little bit of time #1, which leaves us very, very positive into what we could see going into next year as we continue to launch a couple of games each quarter.

At the same time, we are going to look at different ways of evolving as the hyper games casual genre has evolved. As ways to retain players just a little bit more. And by retaining players just a little bit more, you add a significant amount to their LTV. But I do want to be a hard thing to say is like everything we've seen in the positive movement forward in this very challenging market is because of the amazing team in Turkey.

[Indiscernible] have built a team that is top #1 in the class. They are intelligent. They are fast moving. They are nimble and their positive movements and creative thinking that has really, really allowed them to shift and get back to that you're starting to see hyper game genre get more and more downloads again. For your second question, you say web, and I'm going to take that as you mean our core business? Or do you actually mean like Facebook web?

Matthew Thornton

I was talking about the Facebook web book. And like I said, I think that collectively web and advertising was probably a little bit better than we than we expected. And obviously, you just hit on the lit side of it, so I'm curious about how to think about the legacy website because again, I would think the DTC platform is very applicable there and could drive margins up in that business, but I'm not sure there's much else we should be thinking about there? Any color would be great.

Daniel O’Quinn

Yes. So I'll jump in here. So when we acquired Alictus, we basically recorded a revenue in what we call web and then categorized it as others. We're continuing to evaluate when Alictus becomes more material to where we need to break that out. from an advertising standpoint. But the one thing I will say is our mobile percentage allocation in our revenues has been pretty consistent year-to-year.

Joshua Wilson

And then as we continue to build our games out on the web platform, especially our core games, you are a 100% right. They will be, call it, the low-hanging fruit or moving over to the DTC platform because they're already playing -- they're already Facebook connected and they're already playing on the web. So there'll be some of the first people and our -- some of the first test to our DTC platform that are happening this quarter.

Operator

Our next question comes from Aaron Lee with Macquarie.

Aaron Lee

So it was nice to see average revenue per pair up with the number of paying users up also, I would have thought more payers might have diluted that average spend. Can you talk about what's behind that dynamic and how you think that could trend going forward?

Joshua Wilson

Yes. Thanks for the question, Aaron. It's good talking to you. I think there's a couple of different things, but they all come back to the investments we're making, then the stability of our core franchises and how they're behaving.

One is being able to use the SciPlay engine across all of our games as we're starting to implement it. We're seeing higher engagement and the higher engagement is giving us more time on app and the more time on app is equaling more -- not only more purchasers, but more purchasing per purchaser.

And because of this and then you put -- and then you add to that, the health of the games for bringing in new users are generating the highest LTVs that we have ever seen as a company. The 2 things are adding together in order to drive up that monthly average revenue per paying user. Normally, what you would see is when you add new payers, it would bring it down but because of the mixture of us increasing the LTVs and increasing the engagement we're seeing arise.

Aaron Lee

That's perfect. Great. And you continue to outperform the industry, and it seems like the internal investments you've been making this year are paying off. In terms of 2023, how should we think about any platform investments next year relative to this year in terms of magnitude or however you'd like to frame it? And what are the different buckets?

Joshua Wilson

Yes. So I think the buckets to be honest, are relatively the same, but they're going to be more depth, but the one thing is a company that we're focusing on is any place where we can make an investment that will talk multiple titles at once. So we have the individual game teams that are developing their features and running the franchises as their own. But at the same time, we have this amazing Sci core team that is doing kind of like building out of the SciPlay engine, building out of our data core -- side data capabilities, building out our side tech capabilities and each one of these -- when they when they release are open to all of the games at once. So we're able to build once but get across the entire platform.

We're going to continue investing heavy there. We're also going to continue investing heavy on our ad tech capabilities, which have given us the ability to really keep our CPIs in line throughout the entire year this year. And by keeping them in line but increasing the LTVs, we're starting to see I mean, let's be honest, we're starting to see better-than-expected ROIs on all of our U.S. spend.

And so putting both of these together and then at the same time looking at new game opportunities or new segments in the market where we think we have a competitive advantage in that we can build something that we can scale and win because we know how to run it better than everyone else. We'll be where you see us launching new titles and new sources of revenue in the next coming years.

Operator

Our next question comes from Eric Sheridan with Goldman Sachs.

Eric Sheridan

Maybe I could follow up on that last question and then ask an additional one. I hope everyone on the team is well. In terms of the investments you're making for the longer term, is there any way to quantify the headwind that, that was to adjusted EBITDA in '22 or the type of headwind it could be directionally in '23, so we can better understand maybe some of what the underlying earnings power is that's being masked by those investments or that cycle you're in right now.

That would be number one. And number two, with the capital return policy, how should we think about that being measured against the ability to go out and possibly do some M&A and acquire additional scale or additional ad tech capabilities. How do you think about the rank order of ways in which you're thinking about allocating capital spin the broader environment has had such a correction between public and private valuations.

Joshua Wilson

Yes. So let me start with the second question and then bounce back to the first. So internally, we've always been very diligent with our capital allocation because we're always focused on what we believe will drive the long-term shareholder value. This is why when we started the year, we felt so confident in our internal investments because we do know that we own so many core franchises that have the ability to grow year-over-year over year. And the investments that we make there are always the highest return on investment because every dollar we make in our current games is a more profitable dollar than the next new game that comes out.

At the same time, we are acting very, very aggressively on our stock buyback program. We put in $60 million over 2 years. And within the first 5 months, we've almost gone through 50% of the $60 million. For 2 reasons. One, we think our stock is very undervalued; and two, that it is a great return to the shareholders. So we'll continue to evaluate items like this and make sure that we are that we are acting on these.

As far as the M&A world, I would say that M&A is something that we constantly look at and we've always been looking at it. But it isn't our first moment to invest in. Our first moment is the first 2 things I just talked about. It is our core game investments to make sure that we are going to consistently grow as a company. And then how can we get value to the shareholders. From there, we do. We do look at the market.

We see how the evaluations are coming. But we're going to be as diligent as we always have. We're going to not stretch ourselves. We're not looking to buy revenue. We're looking to buy long-term growth, and long-term shareholder value. And as the market continues to evolve, we'll continue acting like we always have because we're going to continue running our business responsibly. For the next question, how do we think of the investments as a whole?

I would think of them as something that we will continue doing forever because the SciPlay engine will continue to evolve, ad tech will continue to evolve. And these are not things that you get to do once and just leave them sitting on the shelves. Because every day, you get new data, and this new data tells you some -- identifies a new gap for you to be able to go after.

And as you close these gaps, you changed the long-term behavior of the player, giving them a better experience and really, really focused on keeping them in our atmosphere, our environment as long as we possibly can. The mobile game world has changed pretty significantly over the last 2 years. And it has never been more important than it is today to focus on long-term retention.

And this is what our investments are doing. They are focused on keeping our users playing our games and making sure that we're their first choice when they're looking for an entertainment value.

Operator

Next question comes from Franco Granda with D.A. Davidson.

Franco Granda

I was hoping you could expand on your DTC platform. Do you plan on adding player-focused features that go beyond the experience in mobile and not just going to sciplay.com to play the games? Or how should we think about that?

Joshua Wilson

Franco, it's great to talk to you, man. Amazing, yes. We could not be more excited about the opportunity of our DTC platform. Remember, we're in the early stages right now. We're just going to do our first test here in the next couple of weeks where we're going to select particular users that we're going to let them come in, start trying it out.

And really, it's about getting up the technology. As we start to move forward and we start to feel like the platform is a stable platform that we're able to start growing, then we're definitely going to look at how do we improve the experience and make our DTC platform the greatest experience that we possibly can, whether or not has unique features to that, whether or not it's unique content that is only on the DTC or whether or not that's just a better experience over time.

The great news is because it's a platform that we own. It is a platform where we 100% control the communication to the user, and it gives us the ability to enhance their experience. Now I do want to set expectations. It's going to take time for us to grow into it. For the main reason is a brand-new platform. But these are customers that we own today and they are a customer that are part of our ecosystem.

We do not want to lose a customer because we push them too fast to a platform that was not ready. So I would not expect it to be hugely material in 2023, but we will start to ramp it in 2023.

Franco Granda

So you're saying two equity analysts to not get ahead of themselves. Since that's something we're not very good at.

Joshua Wilson

Yes, yes. I mean it's just ultimately, like every new platform, whether or not it was when Windows launched or when Apple, Facebook launch, they're bugs. And you have to make sure that you're delivering the greatest experience you can. And for us, in this case, since our current players, it's even more important that we're giving them the best experience possible.

Franco Granda

Absolutely. So a consumer myself, I could to experiences first. And then can you talk about perhaps one of the last-minute changes that Spell Spinner still needs to go through before soft launch. I think you talked about that still being on track for this year.

Joshua Wilson

Yes. So we're very excited. There's been a couple of internal play tests they've been amazing. The game looks fantastic. Right now, what we're really doing is we're focusing on the ability that the game can scale. So this is the purpose of doing the tech test, which allows us to stress test the technology, and make sure it has the ability to scale if and when the game is able to really pick up a lot of DAU, we want to make sure that it has the ability on the technology side to handle that.

So when we say the tech test right now, what we're trying to do is stress test the back end system and make sure that it's able to handle the communication needs of the player as they're interacting with the game.

Franco Granda

And then if I may squeeze a follow-up to that. Can you go into detail perhaps around what the soft launch environment is today versus what you were seeing two years ago before ATT was enacted?

Joshua Wilson

Yes. So I mean, in the soft launch world, you're not seeing a huge difference in environment where we're going to see a huge difference in environment is when you go to ramp. And the ramping is really going to be the effects of Apple and IDFA.

Two years ago, as you would know, being in -- is involved in this space as I am, it would not be unusual that someone would launch a game and spend $3 million to $5 million a month and really try to ramp that game very quickly in the first 1 to 4 months, even if it was unprofitable, they would still ramp it.

That world is almost impossible now with the cap that IDSA or Apple is put on its platform, which is 55% of the best users are on Apple. And so I think what you're going to see out of new games going forward is less of a straight up, but more of a metered ramp over time because of the cap to buying new users on that platform.

Operator

Our next question comes from Benjamin Soff with Deutsche Bank. [Operator Instructions]. The next question comes from Matthew Cost with Morgan Stanley.

Matthew Cost

I have two. Just looking at the trends of over the past year or so for users versus payers, users have been on a slight downward trajectory and payers have just continued to go up. Payer conversion as a result it's gone up quite a bit. And I guess, should we think about there being some sort of feeling on payer conversion? How high can the number go before you hit a sort of equilibrium where you've got a smaller pool of nonpayers feeding into the payers. That's question one.

And then question two is, are you seeing any noteworthy differences in the behavior of your gamers in casual versus casino games, especially as we go through this period of macro choppiness.

Joshua Wilson

Thank you for the question. So let me just show the first one, yes. Especially in the social casino market, you tendency DAU coming down over time where PPU is going up. I can't really speak to how the rest of the world is doing. But speaking to how it is affecting us and what we're doing, most of this was a strategic shift in how we behave.

We stopped paying attention to DAU and started paying attention to just the number of payers that we have in the game. And so we shifted a majority of our development to be focused on engaging features that would either keep payers engage longer, give them better experiences and also converting new payers. And then at the same time, shifted our marketing efforts to be very payer-focused. So we may spend a little higher on the CPI, but we have a higher percentage chance getting a payer out of it.

That still fits what our ROI metrics are. And so I think DAU is something in social -- in casual where it becomes something you really need to focus on. And so I think the difference between casino and casual as a macro environment, Casino tends to be a little bit smaller DAU, but a higher percentage of payers and then casual tends to be a higher DAU but less value per user. Now both of them have great returns. They just get there a little bit different.

So I think they're both very good genres to go after, and they're very similar in the fact that they are a simple core game surrounded by a meta. For -- there was one other question. Oh, do I think there's a cap on PPU, like here's the way I think about it.

In the last 3 years, we've increased our PPU by 50%. I -- if I would have said we were going to increase it by 50% 3 years ago, most people would not believe it. So do I believe there's a cap on it? No, I don't. I believe as we continue to learn more and more about our users, and we continue to be able to invest in our SciPlay engine, our ad tech and our data capabilities.

We're going to be able to get better and better at predicting what the user needs on a given day, and we're going to be able to not only keep the current payer paying more days a week, but we're going to be able to convert more and more.

So do I know what the ceiling is? No. But I do know in the industry world, there are gaming companies out there that have a $1.50 to $2 ARPDAU. And it gives us a lot of hope that there is a ton of runway left for us to be able to continue engaging our users and therefore, growing their monetization abilities.

Operator

Our next question comes from Ryan Sigdahl with Craig-Hallum Capital Group.

Ryan Sigdahl

Josh, Dan, impressive outperformance. Just 1 question for us. Most of it's been asked here. But given the marketing innovation campaigns you mentioned in the quarter seemed like some good early success there. But what do you have planned for Q4 and then into 2023?

Joshua Wilson

Yes. So in Q4, we actually have no marketing innovation plan for -- our marketing innovation plan for 2022 was kind of a result of realizing what was happening with IDFA and us being able to pivot and find new channels and the time it took to struck the deal, put us in a situation where we did most of the spend in a very short period of time.

With that now known and knowing that these are channels that we're going to look at all through next year, we've already planned on spreading it out more evenly throughout the entire year. So instead of seeing like $2 million 1 quarter and 8, 7 or 9 the next, you're going to see more of like 2.5, 2.5, 2.5, 2.5 because we do believe that these are channels that have untapped players that we're going to be able to bring into our ecosystem and have them as a game of choice for their entertainment needs.

Operator

Our next question comes from Matt Thornton with SunTrust.

Matthew Thornton

Josh, maybe a couple of quick follow-ups. On the DTC platform is -- can you remind us, I mean, is Playtika the right benchmark that we think about or that you look at or is there something else that you look at from a benchmark perspective. And then just secondly, as you look at the core Green portfolio, obviously, a lot of the heavy lifting of late has been done by the 2 largest titles. If you think about the remainder of the portfolio collectively, is there opportunity, again, through the SciPlay engine through -- I think you alluded to the project All-Star previously. Is there an opportunity to drive outperformance or acceleration in that part of the portfolio? Any color there?

Joshua Wilson

Yes, yes. So here give me 1 second. Okay. So yes. So I think Playtika and King or ActiveVision are probably the 2 DTC platforms that are out there that you would say are kind of the -- today, the gold standard, our hope is to obviously challenge that and become part of that mix and part of that conversation. And I do believe that I think Playtika announced they're in that 22% to 23% of total revenue a couple of times. So I do believe that is also something that we can shoot to over time.

But -- do remember that they've been on that platform for almost 7 years. So it's taken them a decent amount of time to get to that point because you want to be very slow and methodical about moving over the very valuable users to make sure that, that experience is flawless for them. As far as how to look at the rest portfolio, yes, I mean Jackpot Party had an amazing quarter, continues to be strong. Quick Hit also has been just killing it 3 consecutive quarters in a row of growing revenue, and we're just seeing the engagement out of the roof.

We spent the last couple of quarters doing some investments inside of Goldfish to make sure that it is ready for our SciPlay engine and being able to really optimize live ops and then make the tweaks needed to the meta features, in order to push the boundaries, and we feel very excited about the growth of DFC going into '23. Also, at the same time, continue to invest in MONOPOLY, which saw much, much higher than industry growth in 2022.

And then 88 Fortunes, as we continue to evaluate and also get it ready. We've started to work on making sure that this game is a much more international based game as the Brand 88 Fortunes is not just a U.S. brand, but is an international brand known across the world and has a high affinity in many markets. So we are very, very happy with our core franchises going into '23, and I think we have a lot of opportunity to see better-than-market growth across the board.

Operator

This concludes our question-and-answer session. I would like to turn the conference back over to Joshua Wilson for any closing remarks.

Joshua Wilson

We are at a very pivotal and exciting time, and I'm humbled to be part of such a dynamic, high-performing and very talented organization. I want to thank Daniel for being such a solid and steady business partner to the entire SciPlay company. And as our interim CFO, I'm grateful for everything you've done, and I'm even happier that he's going to continue to stay on as our VP of Finance to help us lead and make sure that we continue to run our business as steady as we possibly can.

For those of you that are familiar with Jim Bombassei, you can understand our excitement on what it is going to be to have him join SciPlay on December 1 as our new CFO. We welcome Jim, and we look forward to his contributions. Our team remains confident in our products and our ability to effectively execute our business strategy and consistently deliver exceptional results. With that, I will wish everyone a great day and turn it over to the operator to end the call.

Operator

The conference has now concluded. Thank you for attending today's presentation. You may now disconnect.

For further details see:

Sciplay Corporation (SCPL) Q3 2022 Earnings Call Transcript
Stock Information

Company Name: SciPlay Corporation
Stock Symbol: SCPL
Market: NYSE
Website: sciplay.com

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