CRSR - Videogame sales party rolls on - for now - with Q1 spending up 30%
With the first quarter in the books, overall spending on videogames jumped 30% to $14.9B, with the vast majority of that coming through content sales. That points to some lingering upside after a record COVID-19 pandemic year - though some tougher comparisons lie ahead after the lapping of the start of the COVID-19 pandemic's lockdowns. Gains were had across digital console and PC content, mobile and subscription spending, as well as across hardware and accessories categories, according to NPD Group's Q1 Games Market Dynamics report. Hardware spending rose 81% riding off some still hard-to-find new-generation consoles from Sony (SONY) and Microsoft (MSFT), and accessories spending rose 42%. But content spending didn't let up either, up 25% to $12.8B for the quarter - paced by some of its best-sellers and most-played games: Among Us, Animal Crossing: New Horizons (NTDOY), Call of Duty: Black Ops Cold War (ATVI), Candy Crush Saga (ATVI),
For further details see:
Videogame sales party rolls on - for now - with Q1 spending up 30%