(NewsDirect)
Gaming Realms PLC (AIM:GMR, OTCQX:PSDMF)CEO Mark Segal discusses the company's record-breaking results for2023 in an interview with Proactive's Stephen Gunnion.
The firm witnessed a 26% increase intop-line revenue, reaching £23 million, predominantly fuelled by a33% growth in its content licensing business, which accounted for £19million. This expansion was driven by the company's entry into newmarkets and the introduction of 44 new partners over the year,alongside the launch of innovative games.
Gaming Realms' Slingo portfolio led the charge, and itlicensed games such as a Tetris-themed game and Space Invaders,leveraging classic video game IPs. Its portfolio of proprietary gamesexpanded to 75, further diversifying its offering.
The company also marked its presence innew territories, including West Virginia, Sweden, Greece, and notablyPortugal, where it launched in the last quarter of the previous yearwith positive results. The US emerged as its top market, showinggrowth of 22%, with the company live in several states and plans toexpand into West Virginia.
GamingRealms experienced a significant increase in unique users, exceeding 5million, with a notable 33% rise in licensing revenue, much of whichcame from existing partners at the start of 2023. The UK and Canadawere highlighted as key markets, with substantial growth observed,particularly in Canada's newly regulated Ontario market andItaly.
Looking forward, Segal remains optimistic about 2024,with licensing income already up by 20% in the first two months. Themomentum gained since 2019, transitioning from a loss in that year toover £10 million in adjusted EBITDA in 2023, is expected to continue,driven by the compounding effect of newpartnerships.
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