2024-02-07 08:25:00 ET
Summary
- What started in a spare office space, Electronic Arts now has over twenty studios and more than ten thousand employees.
- The ongoing shift to digital has profoundly altered the electronic games industry to the advantage of Electronic Arts.
- We believe that the secular trends in the games business are to the advantage of content owners like EA.
The following segment was excerpted from this fund letter.
Electronic Arts ( EA )
Electronic Arts wasn't William 'Trip' Hawkins' first games business. Having borrowed $5,000 from his father as a student at Harvard, he created a sports-based table-top game that was a big hit with other students but turned out to be not viable, commercially. "It was a thorough business experience for me, as I had to design, manufacture, have a marketing plan, and even assemble the product", he said years later in an interview with Forbes....
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For further details see:
Mayar Capital - Electronic Arts: Favorable Trends Coming Through In The Financials