Video games aren’t just for teenagers anymore. In fact, the electronic sports (eSports) industry has grown substantially in recent years, bringing in $865 million USD worldwide in 2018, and is expected to surpass $1.48 billion USD in revenue by 2020, representing a CAGR of 32%.
The eSports audience size is also increasing, as more and more fans tune in to watch amateur and professional gamers compete. The fanbase has already grown massive, with an estimated 25.7 million eSports viewers in the US alone last year. By 2022, analysts expect there to be nearly 300 million frequent ...
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