"Grand Theft Auto 6," the much-anticipated video game from Take-Two Interactive Software Inc (NASDAQ: TTWO), stirred controversy when its debut trailer confirmed a 2025 release solely for PlayStation 5 and Xbox Series X and S, omitting an immediate PC launch.
This decision left the PC gaming community divided between waiting or potentially double-dipping by purchasing the game for consoles and then again for PC.
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Amid this uproar, Mike York, a former Rockstar New England animator involved in "GTA 5" and "Red Dead Redemption 2," addressed the rationale behind Rockstar's staggered release strategy in a video on his YouTube channel (via IGN).
'They Want To Prioritize What Sells': York highlighted historical trends where PlayStation tended to be the primary focus due to higher sales. "The reason why a PC port comes later and [is] not the first thing that comes out, is because they want to prioritize what sells," the animator said.
He emphasized that developing a PC version for a game as expansive as GTA is ...