Today at the Game Developers Conference (GDC) in San Francisco, Ubisoft Entertainment SA (OTC: UBSFF) pulled back the curtain on "NEO NPCs," a groundbreaking prototype showcasing the potential of generative AI (GenAI) to revolutionize player interactions with non-playable characters (NPCs) and redefine gameplay experiences.
Led by a dedicated team at Ubisoft’s Paris studio and backed by the company’s Production Technology department, NEO NPCs represent a significant leap forward in the integration of AI within gaming environments.
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Describing the initiative, Virginie Mosser, narrative director on the project, emphasized the profound impact of working on NEO NPCs: "My creative work has become much deeper since I get to work on their (NEO NPCs) psychology. I have to give them a soul and do so with a certain finesse that we have never before allocated to NPC creation."
In a closed-door demonstration at GDC, Ubisoft showcased how NEO NPCs can establish connections with players ...