Phil Spencer, the CEO of Microsoft Corp.'s (NASDAQ: MSFT) Gaming division, offered a candid perspective on the current state of the gaming industry.
"The math on [making] a game has definitely changed," Spencer told Polygon, noting how production costs are soaring to unprecedented levels — sometimes hitting $300 million per game.
Beyond the financial burden, Spencer emphasized the impact on creativity.
"This cost really reduces the risk that publishers are willing to take," he added. It's a reality that forces developers to prioritize safe bets over innovative ventures.
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